The god of change, Avandra delights in freedom, trade, travel, adventure, and the frontier. Her temples are few in civilized lands, but her wayside shrines appear throughout the world. Halflings, merchants, and all types of adventurers are drawn to her worship, and many people raise a glass in her honor, viewing her as the god of luck. Her commandments are few:

Luck favors the bold. Take your fate into your own hands, and Avandra smiles upon you.
Strike back against those who would rob you of your freedom and urge others to fight for their own liberty.

Change is inevitable, but it takes the work of the faithful to ensure that change is for the better.


Life is the ultimate journey. You can’t tell exactly where you’ll end up—and it’s likely to be where you least expect. The world is a terrifying, massive, and deadly place, and you never know when you might need a new home, so why have one at all? It’s much more exciting to see what’s around the next bend in the road. Even if that bend is your last, you can say that you’ve truly lived and walked Avandra’s Way. Death is but another stage in life’s journey, and the next existence opens up other worlds to travel. That fact doesn’t mean that you shouldn’t be prepared for dangers along the way, or that you should allow your enemies to trample you into the dust of the road. Fight for your journey until your last breath, because you haven’t yet seen and experienced all that this life has to offer. Those who persist in obstructing your way must be dealt with quickly so that you can resume your travels.

All these concepts and more are the dogma of the Church of Avandra. To deliberately obstruct another’s journey is the ultimate sin in the eyes of the Dweller on the Horizon, and slavery is an abomination for this reason. Thus, members of Avandra’s Way frequently converge on known slave rings and destroy them, leaving no slaver standing. Church members also aid fellow travelers under attack. A follower of Avandra might calmly teleport a merchant away from the ring of bandits stealing his rich cargo—often to the merchant’s displeasure.

Members of Avandra’s Way tend to be collectors, picking up miscellaneous souvenirs from their travels to remind them of places they’ve been and of places to which they might someday return. They also hoard odd but useful magic items, just in case. A rope of climbing, a dozen scrolls and potions of dubious use, a decanter of endless water, an immovable rod—these are the tools of an affiliate of Avandra’s Way. Members of this church have unusual views on mundane possessions as well. They often shrug and decline items that others would consider highly valuable, so they can focus more on objects that remind them of their journeys. That isn’t to say a member would refuse a useful item—any tool that could improve the journey has value. But wealth for its own sake is pointless. Gold and treasure are heavy and only entice others to slow one’s travels.

Temples to Avandra rarely stay in fixed locations. Most commonly, they take the form of traveling shrines housed in merchant caravans or carried in the wagons of individual travelers. Occasionally a church member leaves a shrine in a well-traveled spot for another member to pick up and transport elsewhere. Affiliates of Avandra’s Way believe that their patron constantly travels the multiverse in an effort to see all creation. Because she sees whatever his followers see, her church readily welcomes new members, whose travels can aid the deity in his ultimate mission. The church teaches that one day, when his followers have shown him every place that exists, Avandra will stop to rest, and the multiverse will cease to grow. What exactly that event will mean, no one can say. But the church celebrates Avandra’s endless travels once each year with the Day of Rest, when every member stops traveling to revel in that single moment of life. For the rest of the year, Avandra’s Way exhorts its members to see the world in the short time they have in it, and to spread this message to anyone who bothers to stop, listen, and share the road with them for a brief time.



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